Checkers
A familiar 8×8 classic. Plan your jumps, crown your kings, and stay one move ahead.
2 players · 10–20 minutes · Strategy classic
Reference rules for CheckersBring your friends. Blame the cards. Ask for a rematch. Play 26 card, board and party games in your browser, in English, French or Arabic.
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Collections organize familiar games; they do not imply that every game originated in the collection's country.
A familiar 8×8 classic. Plan your jumps, crown your kings, and stay one move ahead.
2 players · 10–20 minutes · Strategy classic
Reference rules for CheckersMatch a suit or a rank, let an eight change the mood, and be the first to empty your hand.
2, 3, 4 players · 5–15 minutes · Quick & social
Reference rules for Crazy EightsKeep the hearts away, watch the queen, and choose three cards to send across the table. A full four-player match to 100.
4 players · 25–45 minutes · Penalty-taking classic
Reference rules for HeartsDrop a disc, build your line, and spot the next threat. A classic seven-column duel for two.
2 players · 5–10 minutes · Alignment duel
Reference rules for Four in a RowAn American partnership classic: bid your tricks, protect a nil, and manage your team's bags on the way to 500.
4 players · 30–60 minutes · Partnership & contracts
Reference rules for SpadesA familiar American two-player classic: keep your melds private, reduce deadwood and choose the moment to knock.
2 players · 20–40 minutes · Private-hand classic
Reference rules for Gin RummyTwo teams, one trump suit, and a little table intuition. Make your partnership count.
4 players · 10–15 minutes · Team favorite
Reference rules for BeloteOne taker against three defenders. A 78-card adventure where every trump tells a story.
4 players · 15–25 minutes · Tricks & tactics
Reference rules for French TarotTwo dice, one winding path and a garden at 63. Watch the geese—and the well!
2, 3, 4, 5, 6 players · 10–25 minutes · Spiral race
Reference rules for Game of GooseNine counters, three squares, and a clever capture. Build a mill, open it, and make it again.
2 players · 15–25 minutes · Heritage strategy
Reference rules for Nine Men’s MorrisA 100-square strategy classic with flying kings and compulsory maximum captures, supported by France’s draughts federation.
2 players · 20–40 minutes · 100-square strategy
Reference rules for International DraughtsA familiar French card-table game: shed higher singles or matching sets, earn your finish rank, then exchange cards for the rematch.
3, 4, 5, 6 players · 10–20 minutes · Climbing card classic
Reference rules for PresidentA French hidden-role classic for 8–12 friends. Original, unofficial automated-moderator profile: wolves, one Seer and villagers only.
8, 9, 10, 11, 12 players · 15–48 minutes · Human-only · Secret factions
Reference rules for Werewolf — Loup-garouCapture the right cards, sweep the table, and bring a little Tunisian café spirit to your day.
2, 4 players · 10–20 minutes · Tunisian tradition
Reference rules for ChkobbaA café-table classic. Match the ends, read the table, and make your last tile count.
2, 4 players · 5–15 minutes · Café classic
Reference rules for DominoesBuild runs and sets at a Tunisian café table. A frozen Rami51 house profile: fourteen cards, a pure run, and a careful first opening.
2, 4 players · 15–30 minutes · Café Rami51 · house profile
Reference rules for RamiPlace 24 stones, open the center, and build clever sandwich captures on a Tunisian 7×7 board.
2 players · 15–40 minutes · Tunisian strategy
Reference rules for KharbgaThe German classic, known in French as 6 qui prend! Choose in secret, reveal together, and dodge the sixth card. Fewest bullheads wins.
2, 3, 4, 5, 6, 7, 8, 9, 10 players · 30–45 minutes · Simultaneous cards
Origin: Germany · 1994 · Wolfgang Kramer · 6 nimmt! · AMIGO. A German original, familiar on French game tables. Created as 6 nimmt! by Wolfgang Kramer and published by AMIGO in 1994; adapted in France by Gigamic. Origin reference
Reference rules for 6 nimmt!A worldwide family classic. Roll, race four pawns home and shelter on the eight safe squares.
2, 3, 4 players · 20–40 minutes · Family race
Reference rules for LudoA worldwide family classic: climb ladders, slide down snakes, and roll exactly onto 100.
2, 3, 4 players · 10–25 minutes · Family dice race
Reference rules for Snakes and LaddersThe familiar 8×8 strategy classic: protect your king, develop your pieces and find checkmate.
2 players · 15–60 minutes · Worldwide strategy
Reference rules for ChessRace fifteen checkers home on the classic 24-point board. Hit blots, enter from the bar, and make every playable die count.
2 players · 15–30 minutes · Dice & strategy
Reference rules for BackgammonTurn the board in your favour. Bracket rival discs and flip every captured line in this familiar two-player classic.
2 players · 10–20 minutes · Disc-flipping duel
Reference rules for ReversiA shared sketchpad, a secret word and a race to guess. An original, unofficial casual drawing game for human friends.
3, 4, 5, 6, 7, 8 players · 10–27 minutes · Draw together · humans only
Reference rules for Draw & Guess — Skribbl-styleOne hidden word, one team and six mistakes. Take turns guessing letters before the figure is complete.
2, 3, 4, 5, 6 players · 3–10 minutes · Cooperative word classic
Reference rules for HangmanRelated secret words, careful clues, and hidden identities. An unofficial timed profile inspired by the Undercover app, for 3–8 humans.
3, 4, 5, 6, 7, 8 players · 5–20 minutes · Secret-word deduction
Reference rules for Undercover